That's why I loaded up simple texture files that are just simple colors and I saved them all in a tex folder, you can see right here that's the standard folder format for Cinema 4D textures. Now if you built a character that was using the default color shader here it's actually not going to come through. Now one important part about importing an fbx which you can do just by going to file export, and going to fbx, is how it handles materials. Now Mixamo likes fbxs or objs and I prefer to use fbxs because it stores more information than obj. So once you have your character in a T-pose and on the ground plane we need to set up this so we can save it as a Mixamo compatible file format. Another thing you want to make sure of is that your feet are right on the ground plane as well. Basically you just set up the T-pose with the arms kind of spread out to the sides so you can see what's going on there and this just makes it way easier to rig whether you're rigging yourself or you're using Mixamo. This is just kind of standard practice for traditional character modelers and riggers. You want to set that character up in a T-pose. In this week's video I'm going to show you an awesome website called Mixamo which comes free with your Adobe Creative Cloud subscription that allows you to easily rig and animate a character when setting up your character. So much so that I'm sure it scares some people away from even approaching the subject at all. And intimidating concepts for people looking to get into 3D character animation.
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